Now I am going to collect all the photos and scans of commissions and charity-sketches I did this year and sooo going to upload it in my gallery >=3 ![]() Thanks everyone for a nice time and sorry if I was too busy for a glass of beer sometimes. I hope we can repeat something like that next year! It was so much fun to draw! btw thanks to you generous donations we have collected twice more money then I expected (in the end it was 180 euro). Next time I hope to come fully prepared, with some works for art-show, prints and maybe even will hold a panel? Also I liked the idea of last day charity-sketches. yeah! Great con! Totally positive and battery recharging =3 This time I came with nothing but a block of paper and few pencils just to have my time to see what's going on around. Well, that was a nice one for me! I am sorry I disappeared pretty much ninja-style-ish and did not answer messages for some days. That's all for now, if you have any questions, you can leave it below. Let's say that I prefer to provide a bit of story, instead being focused on some particular fetish, so don't expect something too exaggerated/hyper. Many of you know my tastes: MF, FF but I also considering making MM content time to time. Main thematic of my animations would be sexual oriented. That's it about HOW I do what i do, now let's talk about WHAT I would like to provide: ![]() I would gladly share my knowledge of this process (along with other tips) with my patreons, but keep in mind that I would not refer this technique as something simple. Main issue of taking best parts from 2D and 3D is that one should study both first and then find his own way to compile that knowledge in practice because there are no special tutorials for that. I don't find mixture of 2D and 3D tools any simpler or faster, but it's definitely best (least worse) solution to provide stable quality for 12-15 fps frame-by-frame animations of multiple interacting characters withing interesting "camera angles" made by single artist in limited amount of time. Yes, I use 3D models to help myself with animations and therefore I don't claim to be a 2D-animator. It is not an easy task for one guy and I've spent about 5 years trying to deliver my own process that is based in the end on mixture of 2D and 3D tools. What I would like to produce is frame-by-frame animations and short cartoons of decent quality. And I'm glad I did it, because otherwise I'd keep waiting for a "perfect moment" for few years more. I must admit that I made it in a big rush which is not typical for my nature. So I started a Patreon for these who are willing to support my interest in animations: (No extra content yet, just listed bug-fixes! HERE ) Sadly game's engine supports only 6 speeds: x8 slower, x4 slower, x2 slower, Normal, x2 faster, x4 faster and it can't be changed -_- So all movement speeds stays same. Also battle menu uses icons =3Ħ) Game error of entering the battle after being trained by Mark is fixed!ħ) Little typo clean-up in items' names and descriptions.ġ) Sound effects in Bragin "Quickie" sceneġ) Movement speed. ![]() "Wait" generates TP and gives accuracy bonus. Issues fixed since release v0.2 (Thanks for your feed backs!):ġ) Fire accuracy! Whole rotten mechanics of v.0.2 was re-done proper way!Ģ) The vendor machine sells Stealth Suit mk-II, instead of 2 suits of mk-IĤ) When player leaves Spaceport, the character spots on Space port sector itself, instead of 1 cell lower.ĥ) Battle menu: "Guard" option switched to "Escape".
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